So Sirrus and Achenar were supposed to be in Ages that they simply didn't have a way out of.
This is somewhat borne out by the fact that trap books never appear in any of the tie-in novels in fact, much is made of the effort to create an inescapable Prison Age in the Book of Ti'ana, with the full effort and all the knowledge of the guilds of D'ni.
(unfortunately, the primary reference to this info seems to be an offline website, or Wikia, but there appears to be much discussion around fan boards, so it does appear this was said) Essentially, they didn't want to create or reward a player with a new landscape for making the wrong choice and linking to the brother's prisons. Despite making a trap book and it's peculiarities a central part of the plot in Riven, they didn't want them there. When the game originally released and this question arose, there was actually a response from Cyan Worlds (specifically from Robert Watson, who was a programmer as well as the frequent fan-facing loremaster) that stated that the "trap books" as depicted in the first two games are not possible in the D'ni worlds as originally intended, are not canon, and were simply an invention they had to come up with to make the video games work. fuzzy, and Myst IV is where it really shows it's love of the retcon. So why do the prison ages differ in Myst IV: Revelation compared to Myst and Riven? Certainly nothing that seems to indicate that there is a window to talk through. However, they are entirely different in that instead of being a pitch black area, they are entire ages with large landscapes, and there isn't any way to communicate with the outside world. Sirrus (red book) was trapped in Spire and Achenar (blue book) was trapped in Haven. In Myst IV: Revelation, we visit these prison ages. You must enter a prison age in order to trick Gehn into following you into one, and it is dark except the window, just like the other one. This matches how the prison ages are portrayed in Riven and plays a pivotal role in that
It is possible to get an ending where you are trapped in the age, where it's all dark except for the window you peer out of at any outside observers. I vaguely recall these being referred to in the journals you find as "prison ages" intended to trap greedy explorers. In Myst, players quickly discover that the brothers Sirrus and Achenar are trapped in books, and they can see and communicate with the player through the book: