Android: Fix screen orientation settings and API ( GH-43022, GH-43248), GH-43511).Android: Add support for keyboard modifiers and arrow keys ( GH-40398).Android: Add support for mouse events ( GH-42360).
Android: Add notch cutout support for Android P and later ( GH-43104).Android: Fix splash screen loading ( GH-42389).Android: Add support for emedded Godot as a subview in Android applications ( GH-42186).Android: Add support for the Android App Bundle format ( GH-42185).Refer to the linked pull requests for details. The main new features in need of testing are highlighted in bold. New AspectRatioContainer Control node (new in beta 6).Īnd there's even more in the works that will be included in future beta builds.Multiple fixes to one-way collisions (new in beta 6).New dynamic BVH for rendering and the GodotPhysics backends (new in beta 6).macOS ARM64 support in official binaries for Apple M1 chip (only classical build for now).Configurable amount of lights per object, now defaulting to 32 instead of 8.New option to snap 2D transforms to whole coordinates, helps prevent jitter on pixel art camera motions.Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds.
Xolve has kindly repackaged it to fix a possible problem with skin loading on some ports. The model is in actual Quake Mdl format with pcx graphics. This version is just over 1.1K for the Ogre, which should make him more palatable for slower systems or torture testing. Low Poly Version for other (non DP) Quake Engines Model and skins for the grenade launcher in this version by Ruohis.
Here is a replacement Ogre model for Dark Places.įrom a request by OoPpEe, here is a version of the Ogre with Ruohis' Grenade Launcher. High Poly Ogre Model with all the trimmings for Dark Places